![]() ![]() There is a hole in the fence along the north perimeter that can be used to get in there. ![]() The targets are inside the compound to the northeast. This is similar to the earlier double-hit. OBJECTIVE // Go to Sepoko and kill Greaves and his aide. Then, talk to the guy sitting near the main door. The journalist requests another meeting like before, this time at the bar to the south. OBJECTIVE // Meet Reuben at the Marina bar. The choice won't really, really matter, but he must make a decision and slay the appropriate man. If Far Cry Dude decides to kill only one of the targets, there will be an additional choice of siding with the survivor instead, at least for the time being. Sneaking into the building around from the west can be easier. The two are inside a single-floor office hut. ![]() Go to the mine at the southwest to find the targets. The guy back from the beginning of the game now wants his superiors out of his way. OBJECTIVE // Go to the TaeMoCo mine and kill Voorhees and his aide. Climb the ladder-like structure up to the second floor, and obliterate the APR boss. Sneaking into the marked building from the southwest is easier. The next step is to eliminate the APR boss. OBJECTIVE // Go to the Dogon Sediko and kill Oliver Tambossa. Sneak past the enemies, or steal their weapons and battle through them.Īfter leaving the prison, Far Cry Dude will receive a call from the new UFLL boss for a meeting. Head northwest to get outside the prison, and then continue down along the dirt trail to the marked spot, along the roads. Far Cry Dude will automatically reclaim his machete and medicine, along with his grenades. Begin the escape by checking a different-looking section of the walls, where the color is faded and where there is a small hole. You must escape in sixty minutes-or else-using only the wits of your group (as this group did).ĪUSTIN – Looking for something different to do with family or friends? If you enjoy challenges, solving puzzles and uncovering clues-all while the clock is ticking-you may enjoy the interactive adventure of an Escape Room.Far Cry Dude wakes up inside a smelly prison cell, with the Jackal's size-13 bootprint stamped on his face. What is an Escape Room? For the most part, it is a room where usually six to ten people gather to uncover clues and solve puzzles to reach an overall goal within a given timeframe-usually 60 minutes. The complexity of the game requires the group to divide into smaller teams to examine the room, looking for clues. What are they looking for? Perhaps codes needed for a safe or lockbox, which will hold clues to other puzzles. Of course red herrings-misleading clues-will be plentiful, and that’s part of the fun. ![]() Often an escape room staff member monitors the team to offer clarification-or in some cases clues-upon request. If a game has not been solved when time expires, some rooms may allow an extra minute or two if the group is close to solving the final puzzle. At lease one Escape Room charges for an extra 15 minutes. If the group fails on its mission, a staff member walks the group through the puzzles and solutions. While it is satisfying to escape the room by the deadline, for many that is not the ultimate goal. When all is said and done, you are there to enjoy the experience and have fun. Most games last 60 minutes, but require a 15-minute briefing beforehand with a 5-minute debriefing afterward. Why would you participate in an Escape Room adventure? Think family celebrations, having fun with friends or work-related teambuilding.įrom San Marcos to Leander, the Austin metro area has at least a dozen escape or puzzle rooms with a wide variety of themes and levels of difficulty. If you’ve got 60 minutes and $20 or $30 (per person), you can participate in one of these real-time adventures. Want to foil a Russian spy? Escape from pirates? Stop a CIA rogue from detonating a bomb? You can find a nearby escape room to give you that challenge. Parents wanting to participate with children can check the minimum age limits. Some accept 10-year-olds some will make exceptions to that. The number of players varies on the room. If you feel comfortable playing with strangers, you can buy one or several tickets if more tickets are sold to that game, you will be playing with people you don’t know. At least one Escape Room assures players they will never be matched with strangers. ![]()
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